Shovel Knight studio Yacht Club Games was worried last year about Mina the Hollower’s launch after such a long time away from the public, but it turns out it had nothing to worry about. Mina’s debut has now sold over 500k copies in less than two weeks.
The studio celebrated the milestone and thanked players for all the support via social media, also teasing “the adventure is just getting started”. If we look at all the support, spinoffs, and whatnot Shovel Knight received over the years, it’s easy to imagine what might happen next even if no specific plans have been revealed.
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Mina the Hollower was off to a great start with 300k copies sold during its first weekend, which made Yacht Club confirm things would be “fine” for the foreseeable following the initial sales. In less than one week, it’s added 200k extra units, so it’s now steadily advancing towards the goal of one million copies the studio was hoping for.
The news arrives after Mina the Hollower’s lead programmer David D’Angelo and studio founder Sean Velasco told Eurogamer most playthroughs aren’t even close to uncovering most of the huge adventure’s many secrets: “A lot of the stuff we are seeing more often are very surface level discoveries… People haven’t really, really gotten down to the meat of it. There are a few very secret things in the game.”
Eurogamer’s five-star review of Mina the Hollower praised how Yacht Club Games’ Zelda and Bloodborne-inspired 2D adventure “takes inspiration from the greats” while remembering “the experience of first encountering them and the sheer wonder of that”.





