Huge Mario Kart World update changes course layouts, Dash food reappearances and so much more

Huge Mario Kart World update changes course layouts, Dash food reappearances and so much more

Nintendo has released a new update for Mario Kart World, and it’s another big one.

Version 1.4.0, to give it its proper name, has made swathes of changes to Nintendo’s latest Mario Kart installment, ranging from the way music tracks are displayed all the way to UFO entries.

There are tweaks to the smart steering, some course changes for those taking part in “VS Race”, “Race” in “Online Play” or “Wireless Play”, and adjustments to the speed at which Dash food reappears. You will also now dash when riding on Manta Ramp’s back, and there also so much more on the list. Nintendo has really gone to town with this one.

Alas, there’s still no mention of racing on individual tracks in multiplayer, but we all know that’s something everyone wants. Maybe next time…

You can check out the full patch notes for Mario Kart World Version 1.4.0 below:

General

  • Added “Custom Items” to the item rules.
  • This is a feature that lets you set which items appear.
  • This is supported in “VS Race”, “Balloon Battle”, “Coin Runners”, and “Room” in “Online Play” or “Wireless Play”.
  • Made it so that music track name and source title of the track that is playing will be displayed on the Pause Menu.
  • Added “Music Volume” to “Settings/Controller”.
  • Made it so players who gathered in a “Room” of “Online Play” can participate in “Race”, “Knockout Tour”, and “Battle”.
  • Up to 4 players can participate in “Race”, “Knockout Tour”, and “Battle”.
  • Made it so you can join in with friends who are playing “Knockout Tour” from “Friends” in “2p”, “Online Play” as well.
  • Added “Restart” and “Next Race” in the Pause Menu for “VS Race” in “Single Player”.
  • Made it so you can select “Photo Mode” from the Pause Menu in “Race against Ghost” in “Time Trials”.
  • Changed the course layout of below courses for “VS Race”, or “Race” in “Online Play” or “Wireless Play”.
  • Race that heads from “Koopa Troopa Beach” to “DK Spaceport”.
  • Race that heads from “Koopa Troopa Beach” to “Crown City”.
  • Race that heads from “Koopa Troopa Beach” to “Peach Stadium”.
  • Race that heads from “Whistlestop Summit” to “Koopa Troopa Beach”.
  • Race that heads from “Desert Hills” to “Koopa Troopa Beach”.
  • Race that heads from “DK Spaceport” to “Koopa Troopa Beach”.
  • Race that heads from “Crown City” to “Koopa Troopa Beach”.
  • Race that heads from “Peach Stadium” to “Koopa Troopa Beach”.
  • *Changed it so that, in all races heading toward “Koopa Troopa Beach”, including the above courses, you will cross the finish line after two laps once you arrive at “Koopa Troopa Beach”.
  • You will now dash when riding on Manta Ramp’s back.
  • Made it so the player will not hit Dragoneel when transformed into Bullet Bill.
  • Made it so the player cannot use a second Boo while already using a Boo, when holding two Boos.
  • When Dash Food is taken by someone, shortened the time until that Dash Food reappears.
  • When a coin placed on water is taken by someone, shortened the time until that coin reappears.

Fixed Issues

  • Fixed an issue where the dash time was not correct after a Charge Jump.
  • Fixed an issue where the player would slip through a wall when being stomped on from above by a vehicle driving on the road.
  • Fixed an issue where a player would be squashed when touching a Thwomp that had landed.
  • Fixed an issue where a Bullet Bill would not be displayed after using it.
  • Fixed an issue where a character would be blurry even when making “Focus” “Character” when taking a photo in “Photo Mode” on the Pause Menu.
  • Fixed an issue where the screen would look distorted if entering a pipe at the same time as joining a Free Roam in “Online Play”.
  • Fixed an issue where player could not get in a UFO when multiple players tried to get in a UFO at the same time in Free Roam in “Online Play”.
  • Fixed an issue where a friend’s information would not be updated when looking at the list of friends in “Friends” in “Online Play”.
  • Fixed an issue where there would be a communication error when looking at a group ID in “View Room Info” when participating in a group in “Friends” in “Online Play”.
  • Fixed an issue where a player’s place would go down if retiring during “Knockout Tour” in “Online Play”.
  • Fixed an issue where a player that is seen when spectating looks like they are going off the course over and over during “Knockout Tour” in “Online Play” or “Wireless Play”.
  • Fixed an issue where the player’s own character or vehicle would change when starting “Online Play” or “Wireless Play” again after quitting a game after “Knockout Tour” in “Online Play” or “Wireless Play”.
  • Fixed an issue where a player would get stuck on a wall when using a Bullet Bill while falling off the course in “Sky-High Sundae”.
  • Fixed an issue where a Bullet Bill would go outside the course when using it on the final curve in “Boo Cinema”.
  • Fixed an issue where the player would slip through a bulldozer in “Toad’s Factory”.
  • Fixed an issue where the player would get stuck on a spotlight in the race that heads from “Toad’s Factory” to “Bowser’s Castle” when transformed into Bullet Bill.
  • Fixed an issue where if the player used a Bullet Bill or Spiny Shell in the first curve of “Desert Hills”, it would get stuck on a rock.
  • Fixed an issue where the player would get stuck on a tree when using a Bullet Bill on “DK Pass”.
  • Fixed an issue where, when the player was small because of Lightning, they would slip through the wall on the final curve of “DK Pass.
  • Fixed an issue where the player would get stuck on a billboard when transforming into Bullet Bill in the race that heads from “Crown City” to “Desert Hills”.
  • Fixed an issue where the player would slip through the ring of stone when using a Bullet Bill or Mega Mushroom while falling in “Great ? Block Ruins” right before the final curve.
  • Fixed an issue where the player would get stuck on the ground on the meadows near “Big Donut”.
  • Fixed an issue where the player would slip through the wall if rewinding after wall riding in the special room you can go to from a pipe in “Shy Guy Bazaar”.
  • Fixed an issue where the player would still fall into the lava even though they have “Smart Steering” ON in “Dry Bones Burnout”.
  • Fixed an issue where the player would go off the course when using a Bullet Bill while rail riding in “Wario Stadium”.
  • Fixed an issue where the player would not be able to glide if getting on a glide panel while gliding in the race that heads from “Wario Stadium” to “Airship Fortress”.
  • Fixed an issue where the player would get stuck on the ground while heading from “Wario Stadium” to “Airship Fortress”.
  • Fixed an issue where the vehicle would float up from the rail when the player did a rail ride after a wall ride in a bike-type vehicle in “Wario Stadium”.
  • Fixed an issue where the player would go off the course when using a Bullet Bill on the shortcut while heading from “Dandelion Depths” to “Cheep Cheep Falls” in the “Ice Rally” of “Knockout Tour”.
  • Fixed an issue where the player would go off the course while gliding, while heading from “Dandelion Depths” to “Cheep Cheep Falls” in the “Moon Rally” of “Knockout Tour”.
  • Fixed an issue where a green shell would get stuck on the ground while heading from “Airship Fortress” to “Dry Bones Burnout” in the “Heart Rally” of “Knockout Tour”.
  • Fixed an issue where the player would go off the course when they transformed into Bullet Bill on top of a building in “Crown City” in the below races:
  • Race that heads from “DK Spaceport” to “Crown City”.
  • Race that heads from “Koopa Troopa Beach” to “Crown City”.
  • Race that heads from “Faraway Oasis” to “Crown City”.
  • Several other issues have been addressed to improve the gameplay experience.

Daisy in Mario Kart World jumping with her arms held in celebration


Mario Kart World header image showing Mario in a cowboy hat jumping from the back of a bike as he rides through a track with cows

Image credit: Nintendo

If you are still on the fence about giving Mario Kart World a spin, be sure to check out Eurogamer’s review, where our Tom remarked how the game “offers neat twists on the classic Mario Kart formula”, calling it all “entertaining, snackable, fun”.

Elsewhere in Nintendo news, Metroid Prime 4: Beyond finally releases tomorrow, after what has felt like eons of waiting. “Metroid Prime 4: Beyond is enjoyable enough, and has glimpses of vintage Metroid shining through, but this game could and should have been so much more,” reads Eurogamer’s Metroid Prime 4: Beyond review.

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