'Don't Think for a Second That We're Gonna Remove the SAUCE From the UI' — Marathon Dev Doubles Down on 'Fontslop'

‘Don’t Think for a Second That We’re Gonna Remove the SAUCE From the UI’ — Marathon Dev Doubles Down on ‘Fontslop’

Marathon’s user interface has become one of the game’s chief talking points, with some calling it confusing, unintuitive, and cluttered. One of the criticisms has to do with the sheer number of different fonts on-screen at any one time. Bungie’s Marathon is certainly striking, visually, but some think it has too much going on for its own good, accusing it of being “fontslop.”

While Bungie has indicated it’s receptive to feedback on Marathon’s UI and will tweak it post-launch, Elliott Gray, who works on user interface design on Marathon, took to social media to double down on the ‘fontslop’ claims, jokingly describing himself as the “fontslop merchant” and using the hashtag #fontsloptakeover.

Gray also said that while Bungie will respond to player feedback, “don’t think for a second that we’re gonna remove the SAUCE from the UI.”

To me, that suggests Bungie will stick to its guns on Marathon’s UI, at least when it comes to its fundamental visual design. Sure, we can expect some improvements (I hope Bungie makes items a lot clearer in your inventory!), but those fonts sound immovable.

There’s a lot of talk, generally, about Marathon’s design and whether or not Bungie will tweak it as the game hurtles towards its March 5 release date. For example, Bungie has acknowledged the debate around TTK (time to kill), which is ultra fast in Marathon. During the Server Slam, players found that they could be killed extremely quickly, with their shields and health bar gone in the blink of an eye. Enemy players are of course extremely dangerous in the extraction shooter, but the AI enemies are just as brutal. Turn around the wrong corner and you can find yourself eliminated before you can react, the run over and all your gear lost forever.

“We’ve learned a lot from you, watched from the shadows as you’ve hit snags or found moments of glory, and taken notes the whole time,” Bungie said in its Server Slam weekend feedback recap. “Your input during this time has given us a lot of items to sort through and we’ll be doing just that in the coming days, so thank you.”

Another point of feedback Bungie acknowledged was on the med and ammo economy. Players have found both sets of items scarce, to the point where it’s easy to run out of ammo, especially, making Marathon an even tougher experience than it already is. When you factor in the in-game cost associated with replenishing med and ammo items for each run, you can see why both are precious commodities.

“We hear you that meds are soaking a lot of your early loadout budget and that back-to-back fights can chew through your med and ammo reserves pretty quickly,” Bungie said. “We’ve seen some folks for and against the Depleted items as well — along with how rewarding drops off of AI are. If you ran dry mid-fight or at a critical spot in your Run, tell us all about it!”

The Marathon Server Slam hit a peak Steam concurrent player count of 143,621 when it launched last week, but somewhat surprisingly, that number declined as we worked through the weekend. Marathon hit a peak of 64,128 concurrents on Sunday, just a few days before Marathon goes on sale priced $39.99 on March 5. Of course, Steam concurrents do not paint the entire picture, and neither Sony nor Microsoft makes player numbers public. It will be interesting to see how Marathon does at launch.

Speaking of which, Bungie said the Server Slam “was only a slice of Marathon’s gameplay and progression.”

Launch will bring the full faction and contract progression, all six launch Runner shells (including Thief), and three zones (including Outpost), Bungie confirmed. The end-game zone, Cryo Archive, on the UESC Marathon ship and Ranked mode are also coming during Season 1, along with “other surprises.”

Check out IGN’s Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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