Legendary designer Warren Spector's stealthy Thick as Thieves reveals a price so low I thought it was a typo

Legendary designer Warren Spector’s stealthy Thick as Thieves reveals a price so low I thought it was a typo

We’re just weeks away from the launch of Thick as Thieves, the intriguing new stealth game from legendary Thief: The Dark Project designer Warren Spector’s OtherSide Entertainment studio. And with its 20th May release date looming, the team has shared some pricing details – and, unexpectedly, you’ll be able to pick it up for less than the cost of a coffee. There is, however, a bit of a catch.

For a quick bit of context, Thick of Thieves was initially announced in 2024, promising immersive-sim-inspired PvPvE stealth action across an alternate-history 1910s Scottish metropolis known as Kilcairn. It’s a city “steeped in intrigue and rich in opportunity”, where players – as each short play session unfolds – must deploy their sneaking skills and ingenuity to avoid guards, slip through the shadows, leap over rooftops and down into sewers, all in a bid to do some looting.

Here’s a new look at Thick as Thieves’ stealth systems.Watch on YouTube

Last month, Otherside revealed there’d been some significant changes during development, explaining that while the basic premise remained the same – you’re still a thief on the prowl through the streets of Kilcairn – PvPvE had been abandoned in favour of solo and co-op play, simply because the studio was “having more fun” playing that way. And if that wasn’t enough to sway anyone still on the fence, today’s pricing announcement might well do the trick.

Thick of Thieves is set to cost just £4.99/€4.99/$4.99 USD when it comes to Steam on 20th May, with this launch version including what the team is calling an “introductory campaign”. It features 16 missions set across two “dynamic replayable” maps, as well as six pieces of gear you’ll unlock as the campaign plays out. The catch? It comes with an expected playtime of “at least four hours”, which is specific enough that I’m assuming it won’t last too much longer – but hopefully those dynamic maps will go some way to encouraging return visits.

Otherside says it wanted to “bring players into the world sooner, and to give the team the flexibility to develop additional content informed by how players engage with the game.” It adds it intends to expand “the setting and its stories across future content”, but it’s not clear if that future content will come with its own price tag.

Regardless, I remain genuinely intrigued by Thick as Thieves – especially now it’s jettisoned its PvP – and will definitely be checking it out come 20th May.

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