Capcom Knows Its Resident Evil Remakes Will Eventually Catch Up With Newer Games, But Has a Plan For When That Happens

Capcom Knows Its Resident Evil Remakes Will Eventually Catch Up With Newer Games, But Has a Plan For When That Happens

Capcom has a plan for when its rollout of Resident Evil remakes eventually catches up with newer games in the series, and considers Resident Evil 7 as a “turning point.”

That’s according to Jun Takeuchi, a Capcom veteran who has served as excutive producer for the series over the past decade, who has acknowledged the fact that Capcom’s hugely popular remakes are slowly running out of classic games to re-release. The publisher has already remade Resident Evil 2, 3 and 4 to great success, with a new version of Code Veronica slated for next year.

It has previously been reported that a Resident Evil 0 remake will follow in 2028, and that a Resident Evil 1 remake has also been considered. Of the mainline Resident Evil games, this would then just leave Resident Evil 5 and 6 as the only titles left to get new versions — both of which would be interesting prospects, for separate reasons.

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While Capcom likely has enough remakes to keep their releases going for another decade, there will come a point where the publisher needs to decide whether to remake other titles, or start remaking its remakes all over again. Or… do something else, Takeuchi teased.

“The current Resident Evil series is being developed along two tracks,” Takeuchi noted, writing in the just-released Biohazard 30th anniversary special magazine book now available in Japan (thanks, RENews_X, via The Gamer).

“Someday, the remake series will catch up with the era of the numbered titles, and we are already thinking about what we will do when that happens,” he continued. “In fact, we have been gradually preparing for that since around Resident Evil Village. The appearance of names such as Umbrella and Spencer, as well as the return of Raccoon City in Requiem, are also in preparation for a ‘crossover’.

“At first, we included these elements with the sense that they were fan service, but users were far more delighted by them than we had imagined, and they even began analysing the thoughts that the development team had privately kept to itself. So, as a series, we decided to respond to users’ expectations and pushed this setup further in Village and Requiem.”

Takeuchi went on to state that Capcom regarded Resident Evil 7 “as a turning point for the series” as it was in development when its plans to start remaking older games really came to fruition. Does this mean that everything before 7 is set to be remade one day, while 7 and onwards is considered too new?

Resident Evil 5 sold hugely well, with particular interest in the game in the wake of the top-rated Resident Evil 4. (Sadly, 5 was nowhere near as good.) But any new version of the game would see Capcom returning to the controversy over 5’s African setting and companion character Sheva. As for Resident Evil 6, which featured a range of protagonists, it just isn’t very good. But perhaps Capcom could salvage it in an eventual new version?

What’s more interesting here is Capcom’s suggestion that is using its remakes to seed ideas it will pick up again in newer titles, when that “crossover” point eventually happens. After all, Resident Evil has now been going for 30 years, which is a long time for anyone to remember plot details without being able to revisit early entries.

For now, though, all of that is a long time off — and there’s plenty to look forward to. The promising-looking Resident Evil Veronica is next on the docket, and we’ve already asked Capcom some of our burning questions…

Tom Phillips Avatar

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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