GTA 6 couldn't be made by AI suggests Take-Two boss: "There is no creativity that can exist by definition in any AI model"

GTA 6 couldn’t be made by AI suggests Take-Two boss: “There is no creativity that can exist by definition in any AI model”


Take-Two Interactive boss Strauss Zelnick has returned to the subject of AI, this time suggesting the controversial technology could never create anything like GTA 6 because “no creativity… can exist by definition in any AI model.”


Zelnick has taken a measured position on artificial intelligence – a term he’s previously described as an “oxymoron” – in the past, saying that while he’s “pretty enthusiastic” about its potential to help the company “do a better job and to do a more efficient job” as a tool, it takes “genius” to “create hits” and “genius is the domain of human beings”.


His latest comments, shared during CNBC’s recent Technology Executive Council Summit, expand on that perspective, specifically in regard to AI’s “derivative” nature. One immediate concern for Strauss is copyright. “We have to protect our intellectual property, but more than that, we have to be mindful of others,” he explained. “If you create intellectual property with AI, it’s not protectable.” Ultimately, Take-Two’s content must stand up to copyright laws, he added, while also protecting people’s rights, leading to “constraints”.


But Zelnick also believes the inherently “backward looking” nature of AI – a result of its dependence on big data sets of old information – means it’s “derivative” in a way that doesn’t suit creativity. “Let’s say there were no constraints [on AI]. Could we push a button tomorrow and create an equivalent to the Grand Theft Auto marketing plan?” he continued. “The answer is no. A, you can’t do that yet, and B, I am of the view that you wouldn’t end up with anything very good. You end up with something pretty derivative.”


“There are many, many, many things in life that are predictable based on data,” he added. “Anything that involves backward-looking data compute, [AI is] really good for that and that applies to lots of things [but] what we do at Take-Two, anything that isn’t attached to that, it’s going to be really, really bad at.”


Referencing Grand Theft Auto specifically, Zelnick added, “What [developer] Rockstar Games tries to do, and so far has done over and over again, is create something that approaches perfection… There is no creativity that can exist by definition in any AI model, because it is data-driven.”


GTA 6 launches on 26th May 2026 following its delay earlier this year.

Source link

Read More
Magic Puzzle Company Jigsaw Puzzles Are Buy 1, Get 1 Half off at Amazon Today
Magic Puzzle Company Jigsaw Puzzles Are Buy 1, Get 1 Half off at Amazon Today
Marvel’s Deadpool VR Review - IGN
Marvel’s Deadpool VR Review - IGN
Clair Obscur: Expedition 33 Collects 12 The Game Awards Nominations, the Most in the Awards' History
Clair Obscur: Expedition 33 Collects 12 The Game Awards Nominations, the Most in the Awards' History
Magic Market Watch: Biggest Price Drops and Rising Picks for This Week
Magic Market Watch: Biggest Price Drops and Rising Picks for This Week
Battlefield 6 Update 1.1.2.0 Patch Notes Include Aim Assist Tweaks and Bloom Adjustments as Season 1 Continues
Battlefield 6 Update 1.1.2.0 Patch Notes Include Aim Assist Tweaks and Bloom Adjustments as Season 1 Continues
Amazon Has a 'Buy 1, Get 1 Half Off' Board Game Sale Ahead of Black Friday
Amazon Has a 'Buy 1, Get 1 Half Off' Board Game Sale Ahead of Black Friday
'Fake News': Resident Evil Requiem Developers Dismiss Much-Discussed Fan Image of Leon With an Eyepatch
'Fake News': Resident Evil Requiem Developers Dismiss Much-Discussed Fan Image of Leon With an Eyepatch
Elegoo Early Black Friday Deals + Pokémon Phantasmal Flames Under Market Value
Elegoo Early Black Friday Deals + Pokémon Phantasmal Flames Under Market Value
Assassin's Creed Publisher Ubisoft Says 'Many New Games Are Struggling' As Players Turn Away From Traditional Releases In Favor of Subscriptions, Live-Service and Free-To-Play Games
Assassin's Creed Publisher Ubisoft Says 'Many New Games Are Struggling' As Players Turn Away From Traditional Releases In Favor of Subscriptions, Live-Service and Free-To-Play Games
Starfield's space travel is boring - The Outer Worlds shows Bethesda how it's done
Starfield's space travel is boring - The Outer Worlds shows Bethesda how it's done

Related Post

"I've been really heartened to see the community revolt against AI stuff" - PUBG creator Brendan Greene distances himself from investor Krafton's controversial 'AI first' mandate
Xbox 360 turns 20 on 22nd November, so we've got a week of coverage looking back at Microsoft's best and most successful console
The Top 10 Most Expensive New Cards That Are Worth The Chase
Microsoft Announces Xbox Partner Preview Showcase, Airing This Week
Score Borderlands 4 at a New Low Price Ahead of Black Friday