Helldivers 2 on PC will now take up 85% less space thanks to reduced installation size

Helldivers 2 on PC will now take up 85% less space thanks to reduced installation size

The PC version of Helldivers 2 will now take up 85 percent less space on your computer, as Arrowhead has successfully reduced the installation size with help from Nixxes.

Until now, the game took up around 154GB on PC. Back in October, the studio explained it was looking into methods of reducing the size by eliminating duplicated assets, but warned loading times for mechanical HDDs could be 10 times slower.

However, the studio’s “worst case projections did not come to pass” and now it has successfully reduced the PC installation size down to around 23GB, a reduction of approximately 131GB.

Helldivers 2 – Python Commandos Warbond TrailerWatch on YouTube

Essentially, Arrowhead had previously duplicated a load of assets to maintain fast loading times for players using older, mechanical HDDs – this method makes it quicker for relevant data to be found. But as modern SSDs don’t work in the same way, duplication is unnecessary and instead simply takes up more space.

By eliminating duplicated assets, the size has reduced with minimal impact on loading – “seconds at most,” says Arrowhead, in a new blog post on Steam.

“We now know that, contrary to most games, the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading,” the post reads. “This level generation happens in parallel with loading assets from the disk and so is the main determining factor of the loading time. We now know that this is true even for users with mechanical HDDs.”

This reduced size is available now for players if they opt in to test the “slim version”. “You can also opt-out at any time if you experience issues,” the post reads. “It’s a low-risk way to save ~131GB of space on your drive and help us extend our testing to real-life conditions.”

Once this technical beta confirms there are no issues, it will become the default for all players. “Given the very minor differences in loading times between the two versions, there is no justification for us to keep supporting the legacy version long term,” the studio said. “Maintaining the legacy version alongside the slim version would only add extra burden to our developers, build machines, QA teams and release processes. Assuming all goes smoothly, the legacy version will be discontinued some time next year.”

Instructions can be found in the Steam post.

Earlier today, we reported the Helldivers film has found its director – Justin Lin, who’s directed multiple films in the Fast and Furious franchise.

Source link

Read More
'Some' Arc Raiders AI Voice Lines Were Re-Recorded by Real Human Post-Launch, Embark CEO Patrick Söderlund Confirms
'Some' Arc Raiders AI Voice Lines Were Re-Recorded by Real Human Post-Launch, Embark CEO Patrick Söderlund Confirms
Embark CEO Patrick Söderlund Praises Bungie for Quickly Addressing Marathon's Early Playtest Feedback
Embark CEO Patrick Söderlund Praises Bungie for Quickly Addressing Marathon's Early Playtest Feedback
The Donkey Kong Bananza Devs Are Watching (and Very Impressed With) Your Speedruns
The Donkey Kong Bananza Devs Are Watching (and Very Impressed With) Your Speedruns
"If We Know People Want It, Never Say Never" - The Simpsons Showrunner Offers New Hope for Hit & Run Sequel
"If We Know People Want It, Never Say Never" - The Simpsons Showrunner Offers New Hope for Hit & Run Sequel
Cyberpunk TCG Preview and Card Reveal
Cyberpunk TCG Preview and Card Reveal
Little Nightmares VR: Altered Echoes’ New Perspective Breathes New Life Into a Winning Formula
Little Nightmares VR: Altered Echoes’ New Perspective Breathes New Life Into a Winning Formula
Donkey Kong Bananza Developers on Voxels, Sandboxes, and a Delicious Bacon Burger Prototype
Donkey Kong Bananza Developers on Voxels, Sandboxes, and a Delicious Bacon Burger Prototype
A Pokémon Pokopia Griefing Gang Is Doing Its Best Team Rocket Impression and Blowing Up Players' Precious Endgame Builds
A Pokémon Pokopia Griefing Gang Is Doing Its Best Team Rocket Impression and Blowing Up Players' Precious Endgame Builds
"People were just not ready for" Starfield, says game's composer as he talks "visionary" Todd Howard
"People were just not ready for" Starfield, says game's composer as he talks "visionary" Todd Howard
Bethesda Boss Todd Howard Will 'Stay the Course on Starfield,' Says Veteran Composer, Who Also Believes 'People Were Just Not Ready For It' at Launch
Bethesda Boss Todd Howard Will 'Stay the Course on Starfield,' Says Veteran Composer, Who Also Believes 'People Were Just Not Ready For It' at Launch

Related Post

Marathon still hasn't unlocked its fourth zone, but this group of ARG hunters is working to change that - and they're on the cusp of something big
Help, I can’t stop playing Pokémon Pokopia! And it's all thanks to one very clever difference from Animal Crossing
"We are not powerless, every action matters" - Indie studio Speculative Agency returns Microsoft Xbox funding and urges others to boycott
As Witcher 3 DLC rumours swirl, CD Projekt Red wants you to know that Cyberpunk 2077 won't be getting any more 'secret' content
Amid Reports of a Secret DLC for The Witcher 3, CD Projekt Rules Out Further Content for Cyberpunk 2077