Hollow Knight: Silksong Patch 2 Live Now, Team Cherry Offer Early Patch 3 Details

Hollow Knight: Silksong Patch 2 Live Now, Team Cherry Offer Early Patch 3 Details

Team Cherry’s post-launch support of massive indie hit Hollow Knight: Silksong continues, with Patch 2 now live.

As the developer had signalled, Silksong’s second major patch (1.0.28650) focuses on a few critical issues still remaining, while also cleaning up some bugs around specific tools. The patch notes, per Team Cherry’s website, are below.

All fixes will apply retroactively, Team Cherry added, so players who’ve hit a significant bug that prevents progress should now be able to proceed.

Further fixes are currently being worked on for a third patch, the developer continued, with some additional focus around improving controller support on PC platforms. “Expect this one to come a little later, as we’re aiming to cover as many remaining issues as possible,” Team Cherry said.

Meanwhile, Team Cherry said for upcoming patches, beyond regular fixes, “our first priority remains to improve Silksong’s Simplified Chinese translation.”

This is in response to high-profile criticism of Silksong’s Simplified Chinese translation, which had led to Chinese players leaving negative Steam reviews. “The current Silksong [Chinese] translation reads like a Wuxia novel instead of conveying the game’s tone,” said one player. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.” Another said: “can you imagine as a Chinese, I need to play the game by switching in English to understand [the] translation.”

“Native Chinese speaker here. The translation uses awkwardly archaic wording that makes a lot of the content unintelligible,” added someone else. “I’m talking about word salad type of situation. On top of the anachronistic pretentiousness, it’s downright gibberish at times.”

“A new script, by a well-regarded team, is already well underway,” Team Cherry confirmed. “We’re expecting this new translation to be delivered in 3-4 weeks, with implementation to follow immediately after.

“In the meantime, for Simplified Chinese players, we’ve recently been informed that a talented group of Hollow Knight fans has already produced their own full-translation mod for Silksong! We’ve heard good things about the mod, and players may want to consider shifting over to it.”

Playing Silksong? Here are some essential guides for your journey upwards: the Silksong Interactive Map, how to grind for Rosary Beads, our ever-expanding Walkthrough with boss videos and guides, how to get your first life bar upgrade (first four mask shards), and a great guide to the Simple Keys and the doors they open.

Hollow Knight: Silksong Version 1.0.28650 patch notes:

  • Added Dithering effect option in Advanced video settings (PC only). Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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