Nintendo considering “shorter development periods” on some games as costs rise

Nintendo considering “shorter development periods” on some games as costs rise

Nintendo president Shuntaro Furukawa has informed investors that the Kyoto-based company is considering shorter development times for certain games to help offset the rising cost of video game development. With hardware and games becoming more and more advanced the costs are steadily rising with longer development time just one factor in costs spiralling. Mr. Furukawa said it is something they will consider moving forward and this is likely to effect smaller titles as opposed to mainline Mario and Zelda titles.

I am concerned that the improved performance of Nintendo Switch 2 will lead to higher game development costs, which in turn could result in higher software prices and ultimately a decrease in the gaming population. What measures are you considering to address this?

Recent game software development has become larger in scale and longer in duration, resulting in higher development costs. The game business has always been a high-risk business, and we recognize that rising development costs are increasing that risk. Our development teams are devising various ways to maintain our traditional approach to creating games amidst the increasing scale and length of development. We believe it is important to make the necessary investments for more efficient development. We also believe it is possible to develop game software with shorter development periods that still offer consumers a sense of novelty. We see this as one potential solution to the concern about rising development costs and software prices, and we will explore it from various angles within the company.

Source link

Read More
Fortnite Hides D4vd Emotes By Default, Though Fans Say Music Should Be Fully Removed
Fortnite Hides D4vd Emotes By Default, Though Fans Say Music Should Be Fully Removed
That weird 007: First Light PS5 controller design is deliberate, IOI art director explains
That weird 007: First Light PS5 controller design is deliberate, IOI art director explains
Invincible VS Review - IGN
Invincible VS Review - IGN
Windrose Update 0.10.0.4.268-9d2ca277 Out Now — Check Out the Patch Notes
Windrose Update 0.10.0.4.268-9d2ca277 Out Now — Check Out the Patch Notes
007: First Light - The Final Preview
007: First Light - The Final Preview
FFXIV Director Confirms Switch 2 Performance and Mouse-Keyboard Controls
FFXIV Director Confirms Switch 2 Performance and Mouse-Keyboard Controls
007: First Light dev says working with James Bond owner Amazon MGM has been "surprisingly straightforward"
007: First Light dev says working with James Bond owner Amazon MGM has been "surprisingly straightforward"
Krafton's removal from Subnautica 2 Steam page "blown up a little bigger than it was meant to", as developers emphasise continued co-publishing support
Krafton's removal from Subnautica 2 Steam page "blown up a little bigger than it was meant to", as developers emphasise continued co-publishing support
Despite Krafton's "AI-first" ambitions, absolutely no generative AI has been involved in Subnautica 2: "It's not something we're using at all"
Despite Krafton's "AI-first" ambitions, absolutely no generative AI has been involved in Subnautica 2: "It's not something we're using at all"
"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic
"Co-op makes everything significantly more difficult" - How Subnautica 2's addition of multiplayer required ground-up rethinking of the survival classic

Related Post

007: First Light dev says studio hasn't used any generative AI on James Bond game
Playing 007: First Light makes me wonder if it's actually possible to nail James Bond - but IOI has made a cracking attempt
Forza Horizon 1-5 Recap
Final Fantasy 7 Rebirth Switch 2 Goes Minimalist
Nintendo surprise dropped Super Mario Galaxy 2 update with new story content