Rainbow Six Siege underperforms following "pricing exploit", according to Ubisoft

Rainbow Six Siege underperforms following “pricing exploit”, according to Ubisoft

Rainbow Six Siege has seemingly underperformed, according to a recent Ubisoft quarterly financial report. This is blamed on a “pricing exploit” allowing players to inflate in-game wallets with more currency than they should have had.

Overall, the company has earned 2.2 percent less than it did this time last year. This drop was blamed on issues tied to Rainbow Six Siege X’s launch, “unfavourable exchange rates”, and the aforementioned pricing exploit.

Players were able to use pre-paid currency cards to buy more in-game currency than intended, allowing them to buy more items in-game than Ubisoft intended. This exploit has now been fixed.

Watch IGN’s Rainbow Six Siege X interview here!Watch on YouTube

Ubisoft president Yves Guillemot stated: “Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth.”

Guillemot continued: “However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, the growth potential of the game is strong with solid traction on activity and in-game spending.”

In contrast, Guillemot stated Assassin’s Creed Shadows has performed exceptionally well, pushing past five million players since its release. The Ubisoft president also noted Rainbow Six, Far Cry, and Assassin’s Creed will be handled by the new Ubisoft-Tencent subsidiary company, and this new creative house was moving towards “a more agile and focused organisation while ensuring necessary long-term stability and creative vision” with the announcement of its new co-CEO Charlie Guillemot.

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