Slay the Spire 2 reminds us that this week's patch "was the first of many to come over the next 1-2 years"

Slay the Spire 2 reminds us that this week’s patch “was the first of many to come over the next 1-2 years”

The first major balance patch for Slay the Spire 2 dropped just two days ago (Friday 20th March), but developer Mega Crit has already had to address the feedback to the recent beta patch, reminding us that this beta balance pass “was the first of many to come over the next one-two years”.

As Mega Crit noted at the time, this patch contained a “huge” balance pass, the main aim of which is to make ‘infinites’ harder to achieve, as well as making considerable tweaks to each of the game’s character classes, especially newbies The Regent and Necrobinder.

“Hey everyone, we appreciate all the feedback on the recent beta patch! Since we have a lot of new players that weren’t around for StS1’s Early Access phase and players who are new to Early Access games in general, we wanted to explain our patching methodology a bit,” the team explained on social media.

“We make changes based on a mix of player feedback, collected metrics, and our own design philosophies. While we look at feedback on many platforms, the feedback we receive via the in-game reporter from players who are testing the patch firsthand is the most useful to us.”

The thread reminded players that this beta balance pass “was the first of many to come over the next one-two years,” as the roguelike card game will go through “constant changes with the ultimate goal of making it as balanced of an experience as StS1 became”.

“This progress will not be linear, and no change is necessarily permanent,” the team added.

“The beta branch will see the most experimental changes and will be tweaked each time until we feel it’s stable enough for the main branch. Participating in that process is optional but very helpful. Thank you for your patience as we slowly mold StS2 into its final shape!”

Slay the Spire 2 has enjoyed record-breaking launch success for a roguelike game, racing to 3m sales in a little over a week and boasting one of the biggest concurrent-player peaks on Steam of all-time, topping games like Fallout 4, Helldivers 2, and Arc Raiders.



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