You may have noticed your Conquest matches in Battlefield 6 have been getting shorter recently. Well, you’re not imagining things! As part of an intentional tweak by Battlefield Studios, the starting ticket counter has been significantly reduced across the board for the popular game mode.
For those unaware or in need of a reminder, Conquest is one of Battlefield’s most popular modes that’s been included in every game in the series. It tasks an attacking team with capturing objectives before time or their allocated number of tickets (revives) runs out.
As for why, an official statement posted on the Battlefield Comms X account revealed a desire from the team to improve the pacing of the Conquest, as matches were hitting the time limit more than they’d like.
The post reads: “We’ve reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We’ll keep monitoring feedback and data to make sure the flow of each match feels right.”
As a result of these changes, the standardised starting count of 1,000 tickets per team has been sliced down to a smaller figure, with each map getting its own tailored starting ticket count. For example, Siege of Cairo has been knocked down to 900 tickets, while Mirak Valley has been cut down to a stunning 700 tickets! This way, Conquest matches on these maps shouldn’t drag as much as they did.
The response to this has been mixed however. While a portion of the community agrees this is a genuine problem, welcoming the change, others have wondered why the time limit on Conquest matches wasn’t increased or outright removed instead. There’s certainly a portion of the Battlefield playerbase keen for long big team battles, and lowering the ticket count could take away from their preferred game mode.
This is the latest in a series of quick fixes that have come to Battlefield 6 in the days following its full release. Adjustments to the movement system killed a certain interaction between jumping momentum and your equipped weapon, and free premium battle passes were handed out to EA App users due to launch issues.
Incoming fixes are on the way too, including a tweak to weapon bloom to improve aim during sustained fire, and the approaching death of “Ladder Launching”. All in all, it looks as though a lot of alterations are coming to one of the biggest Steam launches of all time.





