Hollow Knight Silksong's First Major Patch — the One That Makes the Early Game Easier — Is Rolling Out Now for Most Players

Hollow Knight Silksong’s First Major Patch — the One That Makes the Early Game Easier — Is Rolling Out Now for Most Players

Hollow Knight Silksong’s first major patch is rolling out now to most players, developer Team Cherry has confirmed.

Silksong update 1.0.28497 — the one that makes the early game easier — is now live on PC via Steam and GOG, and is due out on Xbox and Switch platforms “very soon.” There’s a bit of a holdup on PlayStation, however, where Team Cherry expects the same patch within 48 hours “barring unforeseen circumstances.”

Team Cherry published the patch notes, below, in full on its website.

Hollow Knight Silksong update 1.0.28497 patch notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in the late game.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Fixed Swamp Squits becoming invincible if hit under water.
  • Fixed instance where Lugoli could leave the arena and not return.
  • Reduced chance of Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress should now be able to proceed, Team Cherry added. Further fixes are currently being worked on for a second patch.

The patch will be welcome news to those who are struggling with the game. Silksong is one of the biggest launches of the year, hitting huge player concurrent numbers on Steam alongside a positive reception from critics. But amid the excitement over Team Cherry’s long awaited sequel is a debate within the community about whether the game is too hard — perhaps even unfairly so. It comes as no surprise to see Silksong’s early days mods dominated by those which make the game easier.

IGN has already reported on how some Silksong players were expressing criticism across social media, subreddits, Discords, and Steam reviews about the game’s difficulty scaling and brutal runbacks. There’s one very early miniboss causing a lot of players a whole heap of trouble, too.

“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato. “The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.

Playing Silksong? Here are some essential guides for your journey upwards: the Silksong Interactive Map, how to grind for Rosary Beads, our ever-expanding Walkthrough with boss videos and guides, how to get your first life bar upgrade (first four mask shards) and a great guide to the Simple Keys and the doors they open.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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