Sony has reported that Bungie’s extraction shooter Marathon, and the poor performance of Destiny 2, has incurred a roughly $765m impairment loss last financial year.
In the company’s fiscal year 2025/2026 fiscal report, Sony marked down an operating income loss of 120.1bn Japanese Yen due to “impairment losses against Bungie, Inc.’s intangible and other assets.” This figure, in US dollars, comes to roughly $765m.
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Sony had already reported a 31.5bn yen ($200m) in Q2 due to the impairment charge stemming from the underperformance of Destiny 2, but this new report includes an additional 88.6bn yen (~$565m) impairment charge from Q4 of 2025. This figure combined comes to the total $765m loss.
An impairment loss, for those who don’t know, refers to when the recorded value of an asset exceeds its actual, recoverable value. In basic terms, then, Bungie was worth $765m less than expected in the last fiscal year.
Bungie’s latest release, Marathon, released during this fourth fiscal quarter where the roughly $565m impairment loss was marked. The hardcore extraction shooter has without doubt been struggling since its release. With it reportedly having a development cost of over $200m, a slowly falling player base has left some wondering how long the game will last. In spite of this, those same reports claim morale is good, and the developers have come out to say they’re “in it for the long haul”.
Despite this, the company saw an overall 12 percent operating income gain compared to last financial year, thanks to the impact of sales from network services and the positive impact of foreign exchange rates.
Sony also predicts additional growth of 30 percent in its operating income next fiscal year, in part due to the absence of impairment loss brought on by Bungie in 2025.
It’s worth remembering that the original deal Sony made to acquire Bungie was valued at $3.6 billion back in 2022. Whether Bungie can claw back some of its value, and whether Sony has the patience to allow it to do so, remains the big question for next year and beyond.
Marathon, if you haven’t played it, is actually a great game despite its niche audience. If you fancy giving it a go, Eurogamer’s Marathon review highlights its qualities and problems at length, with writer Rick Lane describing the game as: “far more than a cool aesthetic draped over the bones of an extraction shooter.”





