Stardew Valley Is Getting a Physical Switch 2 Edition in 2027

Stardew Valley Is Getting a Physical Switch 2 Edition in 2027

Eight months after the Switch 2 edition of Stardew Valley was released digitally, a physical edition of the upgrade has popped up at Fangamer.

The physical Switch 2 edition, which is listed at $39, might not be the most worthwhile purchase for anyone who already owns the OG. It technically includes the original Switch version of the game, which is almost always under $35 on Amazon, and the otherwise free Switch 2 upgrade pack.

As someone who doesn’t have a physical edition of the game, however, I’m feeling very inclined. What you’re really paying those $5 extra for is a beautiful cartridge and the new Switch 2 packaging. Five years ago I would have said that’s a pretty silly thing to cough up a couple extra bucks for, but in 2026, I have nothing but praise for any commitment to physical media.

Stardew Valley - Switch 2 Edition (Physical)

Stardew Valley – Switch 2 Edition (Physical)

The Switch 2 edition of Stardew Valley is currently available for preorder from Fangamer, Target, and Best Buy. All retailers have the game listed at $39.99 with a release date of February 5, 2026.

Some Reddit users are already theorizing that date may line up with the release of Update 1.7, but that seems a little far-fetched. The Fangamer listing confirms the Switch 2 edition includes the 1.6 update of the game, with future free updates “available to download as they’re released.”

While Fangamer notes the final product may look different from the mock-up, I think we can trust the main strokes. The listing shows a variation of the OG’s box art, with the same farm and animals but in a lighter, more pastel color scheme, which can be reversed to show off a “Joja-themed” cover. It also comes with an 18-page guidebook, presumably the same one as the existing Switch version.

Stardew, which was originally released on Steam in 2016, got its first physical release for the Xbox One and PS4 a year later. That Switch edition, which also produced in collaboration with Fangamer, was released as both a Standard and a Deluxe edition back in 2020.

The new Switch 2 edition seems to only be getting the Standard treatment. For now, at least. If you do want all of the extra Deluxe edition goodies, there’s nothing stopping you from grabbing that for the OG Switch and then getting the Switch 2 upgrade pack for free through the Nintendo Store.

I’ve already bought Stardew digitally on my PC and Switch, and I’m still definitely considering grabbing the physical release for Switch 2. Maybe I’m particularly vulnerable to cash grabs these days, but just a few years ago I was 100% side-eyeing a certain Bethesda game for getting a million different editions.

The reality is the physical media landscape has shifted dramatically in the past decade, and any release on disc or cartridge seems to take particular… dedication. PlayStation, citing the continued shift to digital purchases, has committed to abandoning discs altogether.

Nintendo, on the other hand, recently reported that almost 40% of purchases of its games are still from physical editions. The reality is that I’m willing to use the scraps in my wallet to support that.

In the case of Stardew, a solo-developed masterpiece that’s consistently gotten updates over the course of 10 years, I’m even more open to celebrating (and investing in) that preservation.

Stardew Valley recently celebrated its 10th anniversary. We re-reviewed the game back in 2024, giving the cozy masterpiece a well-deserved 10/10. We also got the chance to sit down with creator Eric Barone (ConcernedApe) earlier this year to learn more about the independent developer’s journey to now and what he plans for Stardew going forward.

While there’s still no exact release date, we know a little about what to expect from the next major Stardew update, 1.7, including two new marriage candidates. The developer has also confirmed he is “still grinding” on his next standalone game, Haunted Chocolatier.

Blythe (she/her) is an Audience Development Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

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